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Hello Super-Villains! We are rebroadcasting more news of the Batman: Escape From Arkham Asylum board game. This time we will talk about the materials included in the box, along with the game preparation so that we get fully into Arkham Asylum.


Materials

Everything included in the Batman: Escape From Arkham Asylum box has been created with the best materials and has been tested multiple times by our design team to ensure a unique and quality experience that will immerse us in the wildness of Arkham Asylum.



On the one hand, we have the board game made up of cardboard tiles and corridors that are connected to each other. The necessary plastic miniatures and tokens will be placed on the board game.

On the other hand, we have the different varieties of cards that make up the game, along with the control board and different colored dice to differentiate the actions that we have to perform during the game.

Game preparation

In order to start playing Batman: Escape From Arkham Asylum we must take into account certain key points of the game.



The first thing is to decide the number of players, considering that it is made from one to five participants. Once decided, each one will choose a Super-Villain to play with.

The next thing is to choose an Escape Plan from those included in Batman: Escape From Arkham Asylum. Escape plans carry the information necessary to configure the game and what will happen while playing.

The escape plan indicates the number of rooms that will be used, and the number of additional corridors that must be placed in order to properly develop the objectives of each player such as crafting, combating, etc.

To prepare the rooms, the room of the Cells of the Super-Villains will be placed first. This room is the only one that is turned face up from the beginning. From that moment on they will be placed in contact with up to 3 of the edges of this room, a Corridor and a room chosen at random and face down. This will be the way to place the board game until you have placed all the necessary rooms indicated by the plan.



At that time, additional Corridors may be connected at the players' discretion.

Finally, the Control Board will be placed with the Alert and Time Meter set at 1.

The Escape plan also shows the player which Boss they will fight against to snatch an iconic object from it (like Aaron Cash’s hook), and also four other objects that each of the other players must find. All of this will be necessary to make the plan a success.

Each object will indicate which room it is in and what are the requirements to be able to obtain it first.



With all these elements ready, each player takes the character cards for each of their Super Villains, the Infamy dial and the tokens associated with their character in order to start the game.

That's it for today, Super Villains. We hope you found the technical part of the game interesting. We remind you that you can join our Injustice League by subscribing to our updates so we can properly welcome our Bats this fall at the Kickstarter launch of Batman: Escape From Arkham Asylum. BE BAD!